Alliance Map - Season 1
Create alliances, claim cities and strongholds, watch limits, share a live session, then export a clean picture for your server.
Interactive maps for Last War: Survival are split by task: marker maps help you track event spawn tiles, while alliance maps help you plan territory claims, priorities, and exports.
Marker Maps - S2 and S3
1 Select Desert Artifact or Scattered Supplies, then drag to pan and scroll or pinch to zoom.
2 Use level filters to reduce visual noise. Click a marker to inspect coordinates and mark the tile as found.
Alliance Maps - S1-S6
1 Pick a season board, create alliance colors, and switch between territory, priority, and buff views when the season supports them.
2 Click areas to claim or unclaim territory. Use labels and filters to keep strongholds, cities, and special zones readable.
3 Create a shared link when your alliance needs a joint planning session, then export the final board as a dracgon.tech branded picture.
Note: Marker map progress is local to the browser. Alliance map shared sessions use shared links and should be checked in the map tool before promising online collaboration to others.
Invite your alliance with a shared link. Add a password if only officers should edit it.
Alliance Standings
Sources & References
Map data is maintained from official Last War: Survival game client data and local game assets where available. Manual calibration is checked against in-game layouts before publishing.
Quick answer
Alliance Map - Season 1
What is the Season 1 alliance map for?
Season 1 Royal City planning lets alliances claim cities and strongholds, track limits, collaborate live, and export a clean server-ready picture.
Formula
Map result = selected claims, alliance colors, limits, paths, and visible canvas state at export time.
Calculation method
- Create or join a session.
- Claim territories and assign alliance colors.
- Image export uses the current visible map state.
Limits
Map coordinates and planner presets are maintained from available game data and manual checks; live server diplomacy and alliance rules still need human confirmation.